// SYSTEM_INIT: ABOUT_ME
Hey! I'm Josh, a games programmer and creative technologist. I recently graduated with a Master's in Human-Centred AI for Games Development, following an undergraduate degree in Games Software Engineering. I sit right at the intersection of low-level engine architecture, graphics programming, and modern AI integration.
To give you the quick specs: I finished my Master's with a Distinction and my Bachelor's with a 2:1. During my undergrad, I spent an extended 16-month placement engineering simulations at Drilling Systems. I'm also a massive advocate for game jams—having competed in 7 of them, where my teams secured a 3rd place finish and twice won "Best Mechanic." When I'm not deep in a C++ codebase or profiling a render graph, you'll usually find me out mountain biking, practicing photography, video editing, or diving into whatever game takes my fancy.
With all of that out of the way, feel free to check out the project panels below to take a look at the work I'm most proud of. Further down you can see some of the game jams i have participated in over the years. Finally below that, you'll find navigation to deep-dives into my hobbies, direct contact methods, more detailed information about me, and a full backlog of my past projects (Forever WIP).