// CURRENT_STATUS
Games programmer and creative technologist operating at the intersection of low-level engine architecture, graphics programming, and modern AI integration. Focus lies in analyzing system mechanics, optimizing render paths, and developing robust architectural solutions for real-time interactive environments.
// SERVICE_HISTORY
MSc Human-Centred AI for Games Development
Bournemouth UniversityFocused on advanced AI pipelines, computational graphics, and performance profiling for real-time spatial applications.
- Graduated with Distinction overall
- Distinction (83%) in Applied Programming for Data Science
- Developed VR Photography training sim using AI for curated feedback in Unity with a Flask and Python backend
Simulation Engineering Placement
Drilling SystemsEngineered and optimized real-time industrial simulation frameworks, managing complex software systems and asset integration budgets.
- Architected Unity frontend systems (C#) to interface with backend mathematical simulation models, delivering real-timeinteractive training simulators.
- Primary on-site developer during client deployment, overseeing installation and executing immediate, live bug fixes toguarantee a smooth delivery.
- Diagnosed and resolved critical bugs under strict deadlines to ensure successful deployment.
- Responsible for upgrading legacy simulation systems (CTS & WLS) by fixing critical bugs and improving backend-to-frontend data integration.
- Stepped in as sole on-site QA during client deployment, executing full system testing of a commercial simulator under livepressure.
BSc Games Software Engineering
Undergraduate DegreeBuilt a foundational core in low-level systems engineering, C++ architecture, data structures, and computer graphics principles.
- Graduated with 2:1 overall
- 1:1 in AI Games Programming
- 2:1 in Games Studio Project
- 1:1 in Graphics and Computational Programming