// SYSTEM_RECORD: BIOGRAPHY

// CURRENT_STATUS

Games programmer and creative technologist operating at the intersection of low-level engine architecture, graphics programming, and modern AI integration. Focus lies in analyzing system mechanics, optimizing render paths, and developing robust architectural solutions for real-time interactive environments.

// SERVICE_HISTORY

2025 - 2026

MSc Human-Centred AI for Games Development

Bournemouth University

Focused on advanced AI pipelines, computational graphics, and performance profiling for real-time spatial applications.

  • Graduated with Distinction overall
  • Distinction (83%) in Applied Programming for Data Science
  • Developed VR Photography training sim using AI for curated feedback in Unity with a Flask and Python backend
16 Months

Simulation Engineering Placement

Drilling Systems

Engineered and optimized real-time industrial simulation frameworks, managing complex software systems and asset integration budgets.

  • Architected Unity frontend systems (C#) to interface with backend mathematical simulation models, delivering real-timeinteractive training simulators.
  • Primary on-site developer during client deployment, overseeing installation and executing immediate, live bug fixes toguarantee a smooth delivery.
  • Diagnosed and resolved critical bugs under strict deadlines to ensure successful deployment.
  • Responsible for upgrading legacy simulation systems (CTS & WLS) by fixing critical bugs and improving backend-to-frontend data integration.
  • Stepped in as sole on-site QA during client deployment, executing full system testing of a commercial simulator under livepressure.
Graduated

BSc Games Software Engineering

Undergraduate Degree

Built a foundational core in low-level systems engineering, C++ architecture, data structures, and computer graphics principles.

  • Graduated with 2:1 overall
  • 1:1 in AI Games Programming
  • 2:1 in Games Studio Project
  • 1:1 in Graphics and Computational Programming