// CURRENT_STATUS

Games programmer and creative technologist operating at the intersection of low-level engine architecture, graphics programming, and modern AI integration. Focus lies in analyzing system mechanics, optimizing render paths, and developing robust architectural solutions for real-time interactive environments.

// SERVICE_HISTORY

MSc Human-Centred AI for Games Development

2025 - 2026

Bournemouth University

Focused on advanced AI pipelines, computational graphics, and performance profiling for real-time spatial applications.

Simulation Engineering Placement

16 Months

Drilling Systems

Engineered and optimized real-time industrial simulation frameworks, managing complex software systems and asset integration budgets.

BSc Games Software Engineering

Graduated

Undergraduate Degree

Built a foundational core in low-level systems engineering, C++ architecture, data structures, and computer graphics principles.

// ASSET_MANIFEST

[LANGUAGES]

C++, C#, Python, SQL, HTML/CSS

[ENGINES & TOOLS]

Unity 6 (Render Graph API), Unreal Engine, Raylib, Git, Flask, Ollama

> FETCH_CV.PDF

// EXTERNAL_LINKS