// SYSTEM_RECORD: BIOGRAPHY
// CURRENT_STATUS
Games programmer and creative technologist operating at the intersection of low-level engine architecture, graphics programming, and modern AI integration. Focus lies in analyzing system mechanics, optimizing render paths, and developing robust architectural solutions for real-time interactive environments.
// SERVICE_HISTORY
MSc Human-Centred AI for Games Development
2025 - 2026Bournemouth University
Focused on advanced AI pipelines, computational graphics, and performance profiling for real-time spatial applications.
Simulation Engineering Placement
16 MonthsDrilling Systems
Engineered and optimized real-time industrial simulation frameworks, managing complex software systems and asset integration budgets.
BSc Games Software Engineering
GraduatedUndergraduate Degree
Built a foundational core in low-level systems engineering, C++ architecture, data structures, and computer graphics principles.
// ASSET_MANIFEST
[LANGUAGES]
C++, C#, Python, SQL, HTML/CSS
[ENGINES & TOOLS]
Unity 6 (Render Graph API), Unreal Engine, Raylib, Git, Flask, Ollama